Jan 13, 2008, 02:56 PM // 14:56
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#21
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Frost Gate Guardian
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Esan
Lornar's Pass has one difficult three monk group, each monk with Heal Other and Mark of Protection. You may want to bring at least one copy of Shadow Shroud in addition to Defile Flesh/Malign Intervention/Lingering Curse on your necros.
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Yeah that's the group that made me fail when I went 6-man. They have heal area too I think. Thye're a huge pain to out damage, it's very important to have a couple enchantment removal spells tweaked into your hero setup. I think the current curse necro build from the necro team has one but IO ended up adding envenom enchantments too... I think Dunham has Drain Enchantments to which is pretty much the only useful thing he does but you know most of the Proph henches suck so beggars can't be choosers.
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Jan 28, 2008, 10:16 PM // 22:16
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#22
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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I haven't really touched much of Tyria yet, but I'm almost done with Cantha. In general I have found that tanking doesn't really work, and is incredibly boring when it does. Besides, wars can be much useful by taking the godmode D-slash SY build.
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Feb 07, 2008, 07:40 AM // 07:40
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#23
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Just did Snake Dance, Dreadnaught Drift and Lornar's pass with two guildies while on vent. We didn't take conventional builds, we slightly tweaked sabway to taste and added a second N/Rt. The ward elementalist kept us on our toes in the face of severe knockdowns.
Vanquishing with guildies: Fun.
Vanquishing with guildies using whatever builds we felt like: Awesome.
Heros:
1 N/Mo Jagged Bones MM
1 N/* SS
2 N/Rt one from sabway, the other one a variance with
[skill]Recuperation[/skill][skill]Resilient Weapon[/skill]
instead of
[skill]Life[/skill][skill]Vengeful Weapon[/skill].
1 Ward Elementalist with
[skill]Ward Against Harm[/skill][skill]Ward of Stability[/skill][skill]Ward Against Melee[/skill][skill]Aura of Restoration[/skill]
a hard res, basically no attack skills so he wouldn't spam spells at the griffons with SB.
Humans:
Smite Monk with Technobabble, Pain Inverter and Necrosis and Rebirth.
Interrupt ranger.
Beast master ranger.
It was actually disappointingly easy. Maw the Mountainheart was down before Pain Inverter went down. The trick to these areas is be familiar with where you are going, the pop ups and have a plan when shit goes down. Communication is a must.
Snake Dance: 1:08. Dreadnought's Drift: 0:28. Lornar's Pass: 1:15. Total time: ~3 hours.
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Feb 07, 2008, 11:26 AM // 11:26
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#24
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
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I vanquished the area outside of citadel (with the large mob right outside) last weekend, I just took Sab's build + h/h, flagged my heroes in the res shrine, took agro on myself (D-Slash/SY! spammer) and get them stuck on me, wasn't to hard to take down then (I ofc didn't even have any minions at this point) No consumables used, didn't need nukers.
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Feb 07, 2008, 06:39 PM // 18:39
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#25
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Quote:
Originally Posted by idicious
I vanquished the area outside of citadel (with the large mob right outside) last weekend, I just took Sab's build + h/h, flagged my heroes in the res shrine, took agro on myself (D-Slash/SY! spammer) and get them stuck on me, wasn't to hard to take down then (I ofc didn't even have any minions at this point) No consumables used, didn't need nukers.
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That'd be Tasca's Demise.
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May 16, 2008, 08:26 AM // 08:26
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#26
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Have to die onces, right outside of Granite Citadel to make it possible to pull the group of stone summits apart, otherwise you can't pull them.
In Hard Mode, go out, kill as many stone summits as you can, don't res, so you only get 15% dp which will return to normal quite quickly after that. make sure you fight as close as possible to the entrance to the Granite citadel. This ensures that the stone summits carvers will stay very close to the entrance the rest of them will go back to the center or further away from the entrance.
When your party is wipe, you will be ressurrect at the first res shrine, now flag your h/h to wait for you to pull, mostly 4x in a group. after you kill this you have around 5% dp.
The rest are fairly easy to pull, just need to be patient.
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May 16, 2008, 12:39 PM // 12:39
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#27
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Lion's Arch Merchant
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if you have defend droknar's forge quest handy, then this area and mineral springs should be a little easier as there will be less enemies, especially those damn ice imps.
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